Utilización de UML en ingeniería del softwere con objetos y componentes
I tiakina i:
| Kaituhi matua: | |
|---|---|
| Hōputu: | Pukapuka |
| Reo: | Pāniora |
| I whakaputaina: |
Madrid.
Addison-Wesley.
2002.
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| Ngā marau: | |
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